#include "../StdAfx.h"
#include "Color.h"
namespace Model{

	void Color::setPos(int x,int y)
	{
	}
	Color* Color::clone()
	{
		return NULL;
	}
	void Color::setTreasureStack(vector<Treasure*> ts)
	{
	}
	void Color::popTreasure()
	{
	}
	Color::Color(string name)
	{
	}
	Color::~Color(void)
	{
	}
}